Laster is my first game published under Bluebotic. I built it specifically for a contest hosted by Kongregate and Stride Gum. The theme was "How long can you last?" It's a simple side scrolling avoider game with a single input (hold spacebar to thrust, release to fall). I added slider controls for thrust and gravity so the user can dial in their own physics. The protagonist pilots a glass bubble-like ship (symbolic of a bubble gum bubble). The bubble contains green biofuel. You must collect life forms such as trees, cows, and humans to refuel your ship. If you run out of fuel, you will fall to your death, and if you hit any of the floating block buildings, your bubble will shatter. The goal is to simply last as long as you can, and try to beat your best distance. The speed gradually increases at a constant rate. There are also mines, a fat bird man power-up that slows you down and fills your tank, and an orange man that speeds you way up. The original music was written by my friends: Jason and Geoff George, and Joel.
I built a brand new as3 game engine for this project, using only the free command line Flex 3 compiler, and a free sprite painting app called Pixen. I wanted to prove that its possible to build high quality Flash games using only free tools. I plan to dial in this engine as I build more games, then release it at some point for game devs to use as they please.

