Wednesday, December 30, 2009

Laster

Laster is my first game published under Bluebotic. I built it specifically for a contest hosted by Kongregate and Stride Gum. The theme was "How long can you last?" It's a simple side scrolling avoider game with a single input (hold spacebar to thrust, release to fall). I added slider controls for thrust and gravity so the user can dial in their own physics. The protagonist pilots a glass bubble-like ship (symbolic of a bubble gum bubble). The bubble contains green biofuel. You must collect life forms such as trees, cows, and humans to refuel your ship. If you run out of fuel, you will fall to your death, and if you hit any of the floating block buildings, your bubble will shatter. The goal is to simply last as long as you can, and try to beat your best distance. The speed gradually increases at a constant rate. There are also mines, a fat bird man power-up that slows you down and fills your tank, and an orange man that speeds you way up. The original music was written by my friends: Jason and Geoff George, and Joel.

I built a brand new as3 game engine for this project, using only the free command line Flex 3 compiler, and a free sprite painting app called Pixen. I wanted to prove that its possible to build high quality Flash games using only free tools. I plan to dial in this engine as I build more games, then release it at some point for game devs to use as they please.





Saturday, February 28, 2009

War In A Box

I've been building a multiplayer rts flash game at work, and writing a set of tutorials on how to program multiplayer games. Below is some of the art for the game. I am creating the assets for the screens, menus, levels, etc, in Photoshop using free photographic textures found online, and applying multiple layers of texture and detail to create representational elements from totally random source material. Lots of copy and pasting. Below is the main menu, lobby, and a couple of level backdrops that I built today. The game sprites aren't finished yet, but I threw a few in for a sense of scale:

main menu:

level: Killing Fields

level: Sub Zero

Thursday, February 19, 2009

Cloud People revisited

For some reason I decided to go back into the painting Cloud People from over a year ago and add some detail and fix some things that really bothered me about the image. I liked where I was going with it a year ago, but it never got to where it needed to be. It still isn't really "there" but I like it better now. Maybe I'll go back into it in another year...

Cloud People 40x40 Acrylic on Canvas (Before and after):